Erratas and Changes

Erratas and Changes

Since this is the first tabletop RPG book ever developed by Team Snow Day somethings inevitably got left out or misinterpreted. This section is for clarifying existing mechanics and also filling in any gaps that might (are) present. Information will follow on how to contact us if you have any questions not addressed here or anywhere else.

Missing Sections and Mechanics
Cameraman Equipment: Information on Cameras and other Cameraman-specific gear is available at Media Equipment.

Cataloguer BAM: The Cataloguer's BAM progression should be a standard 3/4 progression (0, 1, 2, 3, 3, 4).

Spell Resistance: Spell Resistance is a creature's natural ability to simply resist magic. For example, a creature may have Spell Resistance +5. This means that when a caster (Cataloguer, Mage, Paladin) wants to cast a spell on this creature, the DC of their knowledge magic check is increased by 5. So instead of the normal DC 10 to cast a tier 1 spell, it would be a DC 15 to cast a tier 1 spell.

Soul Magic: You can find all the information you need for Soul Magic here

Clarifications
Perception: Any instance of the word "Perception" as a skill should read "Awareness"

Unofficial Balances
Unofficial Balances