Doppelganger

Doppelgangers were created by Doctor Watson less than thirty years ago to serve as an army in his quest for historical immortality. He died. Free from his control, many Doppelgangers are now functional and contributing members of society.

Species traits
Speed: Varies with form, 1 square in Doppelblob form Burrow Speed: Varies with form, 1 square in Doppelblob form Swim Speed: Varies with form, none in Doppelblob form Fly Speed: Varies with form, none in Doppelblob form Ability Score Adjustment: +2 Wisdom, -2 Constitution Languages: English (automatic) Transforming occurs at the cellular level, so a Doppelganger transformed into an Imp would gain the Imp’s movement speed, but not its Ability Score adjustments.

Species Features
Energy Ball A Doppelganger requires a source of heat in order to function properly. For most, this heat is provided through the miniature fusion balls developed by Scientist Isaac Kepler. These balls provide a reserve of energy that can be used to transform and to maintain a given form. Thus, a Doppelganger who lacks an energy ball is limited to Doppelblob form. IR & UV Vision Since their eyes are as easily shaped as the rest of their bodies, most Doppelgangers opt to get the best of both Imp and Elf eyes. A Doppelganger can choose to see visible, infrared, or ultraviolet light, as well as any combination thereof. Natural Actor Doppelgangers are adept at the fluidity of mindset that comes with shapeshifting. All Doppelgangers have a +2 Species bonus on Bluff checks Shapeshifting The primary ability of the Doppelganger race, this ability grants a Doppelganger the ability to change her body into different forms and materials. As a full-round action, Doppelgangers can transform into any natural creature of medium size or smaller. This transformation allows the Doppelganger to emulate superficial traits, such as speed and appearance, but does not grant the creature’s ability adjustments or species abilities, such as an Elf ’s senses or a Rabbit’s luck. When using this ability, a Doppelganger can choose to look like a specific person. When making this attempt, the Doppelganger must succeed on a Bluff Check, as is typical for making a disguise, although they are at +3 on this check. Vulnerability to Bludgeoning While Doppelgangers may assume any shape, they are still easily disrupted by attacks, and are still in danger if they should lose their energy ball. Doppelgangers who suffer damage from a bludgeoning weapon and fail a DC 15 Reflex Save have their energy ball knocked out them. If the save is failed, the ball is sent flying a number of squares equal to the damage dealt divided by 5. The Doppelganger can retain their form for a number of rounds equal to their Constitution Modifier, after which they revert to Doppelblob form until their ball is restored to them. Vulnerability to Fire The native form of a Doppelganger is highly flammable, thus Doppelgangers take double damage from any fire-based attacks.