Lighter Fighter

Lighter Fighters are masters of cleverness, trickert, and weaponizing anything handy. Unlike other classes who depend on brute or magical strength to acheiver goals, Lighter Fighters leverage deception and their surrounding area to outwit, out maneuver and outfight enemies.

Overview
Hit Die: d6

Skill Points: 6 + Intelligence Modifier

Class Skills: Agility, Awareness, Bluff, Concentration, Diplomacy, Intimidate, Perform, Stealth, Survival, Use Magic Item, Use Rope

Weapon and Armor Proficiencies: Lighter Fighters are proficient with all simple weapons, light martial weapons, and handguns.

Lighter Fighters are proficient with light armor, but not with shields.

Class Abilities
Being Awesome 101: At 1st level, Lighter Fighters gain access to the Lighter Fighter ability trees. Each level, he gains a number of abilities  equal to his imaginary Intelligence Modifier. The Lighter Fighter cannot acquire an ability at the same level he acquires that ability’s prerequisite. When using a Lighter Fighter Awesome Ability (including skills associated with using an ability), the Lighter Fighter uses his imaginary ability scores instead of his normal ability scores. Imaginary ability scores are calculated for all six abilities as follows: (2 × Imaginary Modifier) + (normal score / 3). Derive modifiers normally. Imaginary ability scores do not have Imaginary Modifiers.

Bonus Feat: You can choose one of the following feats as a bonus feat: Combat Expertise, Improved Unarmed Strike, or Quick Draw.

Skill Damage: When using certain Lighter Fighter abilities, you deal bonus damage. This extra damage is not affected by critical hits.

Evasion: If the Lighter Fighter makes a successful reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. A helpless Lighter Fighter does not gain the benefit of evasion.

Uncanny Dodge: A Lighter Fighter can preternaturally react to danger. From 5th level on, Lighter Fighters retain their Dexterity bonus to AC (if any), even if caught flatfooted or struck by an invisible attacker. If immobilized, they still lose their Dexterity bonus to AC.

Skill Mastery: The Lighter Fighter picks a number of skills equal to his imaginary Intelligence Modifier. The Lighter Fighter can take 10 even when you can’t.